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PS3, Xbox 360, PC (Reviewed)
Released: March 6 2012
Publisher: Electronic Arts
It’s been just over four years since Commander Shepard became a household name, at least in my household. In that time I’ve turned away from my initial skepticism and fully embraced the Mass Effect universe, let’s just say I’ve become invested. When I discuss the series — something that happens a lot — it’s always my Shepard that I harp on about.
I honestly don’t care what happened to the countless Shepard clones that you lot play, I care about Augustus Shepard, best buddy to Garrus Vakarian and Urdnot Wrex, lover of Liara, savior of the Citadel and even the Rachni; a fine chap who just wants to save everyone even if he has to throw his life away to do so. He might sound a lot like your Shepard, but he’s not yours. So bugger off.
With Mass Effect 3, BioWare hasn’t just ended a massively popular video game trilogy, they’ve ended the story of a character I’ve been shaping for years. That’s a big deal, which should be pretty clear from all the drama that has surrounded the game since it launched. It’s hard to say goodbye, but last night I managed it. I still feel a bit sad.