AWESOMEoutof10

Games of the video variety. Honest reviews with no numerical scores. Informative news without fluff or PR. In-depth features peeling back the skin of gaming. Okay, wait, I've gone too far.

Visit us at AWESOMEoutof10!


ASK/10   Submit

Escape Plan

Writer: Steven Hansen

PSVita
Released: Feb 15, 2012
Developer: Fun Bits Interactive
Publisher: Sony Computer Entertainment

Escape Plan is one of the first games I played on the Vita, months before its release, and it instantly became my most anticipated game for the system. The arresting art direction that utilized gorgeous saturation and stark, black and white contrast, coupled with a Looney Tunes-esque classical soundtrack and some hilarious moments – comedy always seems to be lacking in games – had me sold. While the game ultimately delivers on these points, the final product doesn’t come together entirely contiguously.

Escape Plan tasks the player with abetting the escape of Lil and Laarg, compatriots fleeing their captor, the menacing Bakuki. Lil, the smaller of the two, is incredibly frail and so much as tripping over a brick on the floor can result in a splattered death, while Laarg is the burly muscle, capable of breaking weakened doors and floors. The two work in concert on a large percentage of the levels, but frequently forge different paths more suited to their abilities, separating them.

Read More

Uncharted 3: Drake’s Deception

Writer: Andy Astruc

PS3
Released: Nov 1 2012 US, Nov 2 2012 EU
Developer: Naughty Dog
Publisher: Sony Computer Entertainment 

I’m uneasy. Uncharted 3 lies on my floor, bloodied and beaten. I scaled the side of an ancient home and exited at speed when it was set ablaze by evil dudes. I ran through market streets in pursuit of a man with seemingly magical powers. After being kidnapped, I escaped from a rotting shipyard festering with pirates. I killed a hundred thousand men, most of whom were probably bad guys. Probably. But I feel empty. Something is very wrong.

Uncharted 3: Drake’s Deception once again follows the world’s most poorly tucked treasure hunter, Nathan Drake, on another quest to steal priceless artifacts from exotic locations. Sorry, find. Find artifacts.  New big bad Katherine Marlowe is after Sir Francis Drake’s ring - conveniently kept around Nathan Drake’s neck - so that she can find a special thing that leads her to another thing for very important reasons. Drake and perpetual father figure Sully need to stop them because of other important reasons. Like money. Honestly, the plot is a huge mess of chase scenes and blatant plot holes that feels more like an excuse to make pretty levels and cool action sequences than ever.

Read More