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XBL, PSN, PC (Reviewed)
Released: February 8 2011 (PSN), February 9 2011 (XBL), March 6 2012 (PC)
Developer: Double Fine
The idea of living dolls tends to give me the heebie geebies. Maybe it’s because I watched Child’s Play when I was a wee coward, or maybe it’s because Stephen King has taught me to be scared of inanimate objects that take on a life of their own, regardless the concept makes me uneasy. Double Fine’s delightful world of matryoshka dolls in Stacking was exactly the cure I needed.
Little Charlie Blackmore is the tiniest doll in all the world, he’s a precocious little scamp with an optimistic outlook on life. When his chimney sweep family are kidnapped by a wicked Industrialist known as the Baron, little Charlie takes his family motto to heart: “Ain’t no mess we can’t address.” The youngest Blackmore sets off on an adventure to rescue his kin; across the sea, sky and land.
Charlie may only be a wee fellow, but he has a gift that keeps him in good stead throughout his adventure. He can stack inside another doll one size larger than he and use their special abilities to overcome obstacles and solve puzzles, he can also have that doll stack in another one size larger and so on.