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Writer: Steven Hansen
Released: November 4, 2008
Ignoring whatever confused abomination (or occasional 2D gem) Sonic Team cobbles together, SEGA has done some interesting things both as developers and publishers; particularly, fostering new IPs. With one game alone, SEGA has built up a couple of banks worth of credit with me. That game is Valkyria Chronicles.
This artful strategy-RPG focuses on one Welkin Gunther, the well-educated and intellectual son of a legendary war hero, who lives in Europa, a surrogate, alternate, and warring 1930’s Europe. The narrative of Valkyria Chronicles is presented through a fictional book, “On the Gallian Front,” which acts as the central hub and menu for all of the events in the game world; there is no overworld to explore. With two large factions warring over a powerful, dwindling resource, Welkin and his small, sovereign nation of Gallia are swept into battle as Welkin, in his father’s old tank, assumes leadership over a militia squad.
While the storybook presentation is novel, it’s also a treasure trove of information, with tabs that allow access to all the details and back stories that help to solidify and give weight to the world of Valkyria Chronicles, acting as an encyclopedia for people, events, weapons, and other things in the world as you progress. The game is presented in chapters, each containing a few cutscenes, some dialogue exchanges, and missions to be completed. While thumbing through the chapters via the book hub, all other options are opened up, including the Headquarters menu.